![]() ![]() Languages: Riekspiel, Eltharin, Druhir, Khazalid, Saurian, Bretonnian, High Nehekaran Skills: Arcana +17, Deception +7, History +11, Persuasion +7 Saving Throws: Intelligence +10, Wisdom +7 Teclis, the High Loremaster (Medium Humanoid, Lawful Good) Hoof: Melee weapon attack, reach 5 feet, one creature. He then immediately takes half of the damage he prevented. Loyalty: When a creature that is riding Malhandir as a mount is reduced to 0 HP, Malhandir can prevent the damage. If the creature is prone, Malhandir may make a hoof attack against it as a bonus action. Trampling Charge: If Malhandir moves at least 20 feet towards a creature and hits it with a hoof attack, that creature must make a DC 16 Strength saving throw or be knocked prone. ![]() Warrior Steed: While being ridden as a mount, Malhandir can take the Attack action, in addition to the actions normally allowed to a mount. Languages: Understands Eltharin but can’t speak. ![]() STR 20 DEX 15 CON 17 INT 10 WIS 15 CHA 12Ĭondition Immunities: Charmed, Frightened If he is mounted on Malhandir when he takes this legendary action, Malhandir may move half his speed instead (also not provoking opportunity attacks.) Maneuver: Tyrion moves up to his speed without provoking opportunity attacks. Sunfang Attack: Tyrion makes one Sunfang Attack.Ĭommand: One nonhostile creature within 60 feet of Tyrion may use its reaction, if available, to make a single melee attack. Spend legendary actions are regained at the start of turn. Only one legendary action can be used at a time, and only at the end of another creature's turn. Legendary Actions: Can take 3 legendary actions, choosing from the options below. WARHAMMER 5E PLUSHit: 13 (2d6+7) slashing damage, plus 9 (2d8) fire damage. Sunfang: Melee weapon attack, +13 to hit, reach 5 feet, one target. Multiattack: Tyrion makes four attacks with Sunfang. All creatures within the cone must make a Dexterity saving throw (DC 16), taking 54 (12d8) fire damage on a failed save, or half as much on a successful save. To do this, Tyrion must see the attacker and be wielding a melee weapon.īreath Weapon (Recharge 6): Drawing upon the power of his sword, Sunfang, Tyrion breathes fire in a 60-foot cone. Parry: Tyrion adds 4 to his AC against a melee attack that would hit him. At the start of that turn, the Heart breaks, and Tyrion can no longer benefit from it.ĭragon Armor of Aenarion: Tyrion has resistance to fire damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks (included in his statblock). Tyrion then gains immunity to all damage until the start of his next turn. If damage would reduce Tyrion to 0 HP, it instead reduces him to 1 Hit Point. Tyrion has advantage on saving throws against spells, and resistance to the damage of spells. Heart of Avelorn: Tyrion bears the enchanted necklace called the Heart of Avelorn, a gift from the Everqueen. This effect ends if Tyrion is incapacitated. Languages: Riekspiel, Eltharin, Druhir, Khazalidĭefender of Ulthuan: Whenever a nonhostile creature within 60 feet of Tyrion makes a Saving Throw or Attack roll, it can add 1d4 to the total, provided it can see and hear Tyrion. Skills: Athletics +10, Animal Handling +6, Intimidation +9, Perception +6ĭamage Resistances: Fire, bludgeoning, piercing, and slashing damage from nonmagical attacks. Saving Throws: Strength +10, Constitution +8, Wisdom +6 STR 19 DEX 18 CON 15 INT 12 WIS 10 CHA 16 Here are just two to get started (I'm using 8th Edition statblocks for reference.) Since wargaming can't be put online as easily as RPGs, I figured I'd scratch my Warhammer Fantasy Battle itch by brewing up statblocks for characters from the tabletop. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |